8/4/2023 0 Comments Types of artisan tools 5e![]() Con + Tool prof bonus (I would let a PC not proficient in Con saves to use their proficiency bonus if the save had to do with imbibing) Wis + Tool prof bonus to sip and determine potions. Int + Tool prof bonus with tools available to test and determine potions and oils. Int + Tool prof bonus to create alchemy items in PHB. Tool Proficiencies are only as good as the player's creativity and the DM's willingness to improvise. One of my pet homebrew projects has been expanding tools. It worked, but our DM was rather annoyed about it. ![]() ![]() Navigators tools I've seen used a grand total of once, because I reminded a player we could use them to circumvent a DM that was trying to say we were lost in the woods. RAW, poison crafting is an incredibly poor use of funds. Probably because it would knock 4/5 party members off their mounts and ruin their mount-based encounter.Ĭrafting is basically absent from 5e, poison notwithstanding. Even if you do get into mounted fights, I've yet to see a DM require the checks associated with proficiency here. Land vehicle proficiency sucks mostly because you'll rarely get to use it in most games. Getting a discount on healing potions is barely worth mentioning as an advantage. Herbalism kits are a laugh, you barely have things worth spending your gold on as it is. You can make some claims for disguise kits and forgery kits, but every instance where they'd come up can be more easily overcome via magic. If you're in AL, thieves' tools are the only truly useful tool. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |